I'm pretty sure it's a production problem and not a throughput problem, but I haven't seen any other good red designs yet. But the current red circuit print I have looks more like 1.25-1.5ish blue belts out and I can only really feed 2 of them. The best blue design I've seen relies on 3 saturated blue belts of red circuits to feed and didn't look like it needed belt braiding. I think I can do that, though I'm thinking 2 8x8 balancers with just 2 lanes output each. Whelp, all I need then is to balance out the leftovers of the 16 belts down to 4. Unless, for some reason, you're using productivity modules in the cable making machines but not the circuit makers. Alternatively, if you want to use the entirety of those 16/16 belts in your green setup, you should be getting something like 22-23 belts of output. 16 output belts of green circuits will use about 11-12 of that, so you should have 4-5 belts worth of copper left over to divert into your red plant. 2 copper unloading stations at 8 belts each is 16 belts of copper (and same for iron). Maybe not enough for what you need, but it's a start. If I'm understanding your setup correctly, you should have some spare copper already. This is where a signal shut-off shines because you need that train to wait for unload no matter what, and you likely have a nice big stacker for that very occurence. Shutting off the stations forces trains to go to further out mines automatically.Ĭontrast this with the smelter array (if not on-site smelting because that can be fairly laborious to setup), where the product of ore lacks much other competition. And in this case, trains will always prioritize the closest available mine. If you're using station-shutoff, it only really gives advantage if you have collective station names.Ī great example of where station shut-off is better is multiple mines: even at the fastest, mining platforms aren't the fastest to load.and an empty train waiting just gums up the works. Should be stated that if you're using signal shut-off, then never share platform names outside of a particular block. Demand-side of supply-balanced train system (more trains than receiving platforms) Supply-side of demand-balanced train system Multiple identical platforms, especially scattered mines/oil fields (especially good for end-of-life oil fields) So I'm starting to also learn where you want station shutoff vs signal shutoff. This lead to a train stuck in the wild with nowhere to go, since my red/blue circuit production isn't online just quite yet. I have two crude drops right now but only one crude oil site, and I setup my trains to be one-ish per demand station. ![]() So I ran into cases where signal shut-off is preferable to station shut-off. Who here has already attempted blue belts full of red and blue circuits? Is it the Icarus of factories?Īlso.I'm guessing 12 speed-module beacons per chemical plant is overkill? My sulfuric acid site is rocking six plants (four for sulfur, two for acid) in interlocking rings of 12 beacons. I don't know if I could enjoy the full throughput of all unloading lanes, since the inserters feeding the lanes only drop to half the belt. I'm guessing I will need to immediately reconfigure the stations to support double the lanes (16 iron, 16 copper, 8 plastic). I'm guessing to even get close to having one blue belt of blue circuits and still have enough for at least one blue belt of red as well, I need to think of throughput like I never have before. With my current stations, I have them setup for four lanes of output.so my circuits block is rocking 8 saturated belts of copper, 8 of iron, and 4 of plastic. Eso guild rank ideas.Bleh, the scale between rapid production of green circuits compared to red or blue amounts to huge chunks of real estate.
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